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Wednesday, August 19 • 4:30pm - 5:30pm
OpenEXR Project Update

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The OpenEXR Open Source Day Session will review the latest developments and discuss the upcoming 3.0 release of OpenEXR. We will also introduce Imath as an independent project/library.

In recent developments, the 2.5.3 release of OpenEXR includes many small bug/security and build/install fixes and a read performance optimization. It includes all the recent improvements that are production-ready. We've also updated the technical documentation and the openexr.com website.

Looking forward, the 3.0 release will deliver a major reorganization and cleanup of the project, which should make building and installing OpenEXR simpler and more reliable. It will include a major rewrite of the core library that promises to significantly improve read/write performance by reducing buffer copies and improving thread-safety. It will also include a C-language version of the low-level IO.

The new Imath release features some significant improvements and modernizations to the code: modern C++, improved CUDA-compatibility, online documentation.

We would like to solicit feedback and suggestions on all these developments from the developer community.

We would also like to discuss with the motion picture community what role, if any, the reference implementation of OpenEXR should play in encouraging consistent use of attributes in the ACES Container spec (SMPTE ST 2065-4).

Continue the conversation in Slack.

Speakers
avatar for Joseph Goldstone

Joseph Goldstone

Image Science Engineer, Arnold & Richter Cine Technik (ARRI)
I work both for ARRI R&D (Munich side) and ARRI Strategic Business Development (Burbank side). I know what we design ARRI cameras to do. It's my job toexplain to cinematographers and post-production staff what the cameras do and why, andexplain to engineering why the cameras aren't... Read More →
avatar for Christina Tempelaar-Lietz

Christina Tempelaar-Lietz

Contractor / Software Engineer, Epic Games
Christina contracts as a software engineer for Epic Games, working on the Unreal Engine developing and maintaining features in the Editor as part of the Tools team. Prior to her work at Epic, she has a background in visual effects R&D and image processing plugins. Christina serves... Read More →
avatar for Larry Gritz

Larry Gritz

Software engineering architect, Sony Pictures Imageworks
ASWF TAC member, OpenEXR TSC member, OSL TSC member and chief architect.
avatar for Cary Phillips

Cary Phillips

R&D Supervisor, Industrial Light & Magic
R&D Supervisor at ILM. OpenEXR Technical Steering Committee Chair. Member, Academy of Motion Picture Arts & Sciences.
OT

Owen Thompson

Google Summer of Code Intern



Wednesday August 19, 2020 4:30pm - 5:30pm PDT
Zoom