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Wednesday, August 19 • 3:30pm - 4:30pm
Open Shading Language Community Meeting

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Open Shading Language users and contributors will get a project update including the following topics:
* Project overview and brief introduction to OSL for new users.
* Adoption of OSL into the Academy Software Foundation, and what that means for the leadership and future of the project.
* Recap of recent changes, leading to release 1.10.
* Current status and roadmap, including update on major initiatives such as GPU support with OptiX and SIMD batch shading on CPU.
* Ways to participate and help steer the project.
* Q&A and community discussion

Continue the conversation in Slack.

Speakers
avatar for Larry Gritz

Larry Gritz

Software engineering architect, Sony Pictures Imageworks
ASWF TAC member, OpenEXR TSC member, OSL TSC member and chief architect.
avatar for Declan Russell

Declan Russell

Senior Software Developer, Autodesk
 
avatar for Zap Andersson

Zap Andersson

Random Rendering Guy, Autodesk
Zap works in the 3ds Max rendering with a specialty in material and shading pipelines. Zap wrote most of the 130+ OSL shaders that ship with 3ds Max, as well as the OSL integration itself and he likes to make shiny things. He comes from a background developing mental ray shaders for... Read More →
avatar for Adrien Herubel

Adrien Herubel

Senior Principal Software Engineer, Autodesk
avatar for Chris Kulla

Chris Kulla

Principal Software Engineer, Sony Pictures Imageworks



Wednesday August 19, 2020 3:30pm - 4:30pm PDT
Zoom